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Minimal-pair games for speech therapy

Minimal pairs only work if the contrast is honest — the child has to hear that two words differ, and the game has to be right about which word has which sound. These activities run real contrast pairs and check every word against the sound it claims to carry.

Use them when a child is substituting rather than distorting: fronting, stopping, gliding, cluster reduction.

Who this is for

  • Children with a phonological process rather than a motor-based distortion
  • Preschool and early elementary children who need to hear a contrast before producing it
  • Anyone at the listening and identification stage, before production drill
  • Groups, where one child chooses and the others judge

Goals these target

  • Identify the target sound in a word from a field of two or more
  • Discriminate between a target and its substitution in minimal-pair sets
  • Produce the target rather than the substitution when the two are contrasted
  • Repair a production when the listener signals the wrong word was heard

The games

Sound Invaders — screenshot

Sound Invaders

Nine contrast pairs — K/T, G/D, F/P, S/T, SH/S, CH/SH, R/W, L/W, V/B. Shoot the words with your sound, leave the other sound alone. Words carrying BOTH sounds are excluded from each pair, so a correct shot is never scored wrong.

Open Sound Invaders →
Sound Show — screenshot

Sound Show

A quieter format: pick your sound, then choose it from a small field. Good for a child who needs the contrast without the arcade pressure.

Open Sound Show →
Bubble Pop! — screenshot

Bubble Pop!

Target versus distractor bubbles with identical labels, so the child has to listen rather than pattern-match on the picture. Includes clusters.

Open Bubble Pop! →
Word Tennis — screenshot

Word Tennis

Two players, one sound each, rallying words back and forth — a natural way to contrast two children's targets in a shared session.

Open Word Tennis →
Picture Spin Adventure — screenshot

Picture Spin Adventure

A 410-card picture bank where initial-position cards are always singletons, never blends — useful when you need a clean contrast without a cluster confounding it.

Open Picture Spin Adventure →

Running the session

Questions

What is a minimal pair?

Two words that differ by a single sound — key and tea, sip and ship. When a child's error changes one word into another, contrasting the two shows them the difference matters.

How do you know a word really contains the sound?

Every word in these games is tagged by how it is SAID, not how it is spelled. Scissors is /s/ /z/ /r/ /z/, castle has no /t/, and knee starts with /n/. Blends count as containing the sound, and are labelled as blends.

Which contrasts are available?

Sound Invaders runs K/T, G/D, F/P, S/T, SH/S, CH/SH, R/W, L/W and V/B. The other games let you set any single target from the full sound list.

Is this suitable for a child who distorts rather than substitutes?

Usually not. If the child is producing a lateralised /s/ rather than swapping it for /t/, a contrast task will not give them the feedback they need — drill with an adult judging is a better fit.

Related activities

R-sound gamesPreschool gamesAll articulation gamesFree teletherapy games

Built and used by a practicing speech-language pathologist. Nothing here records audio or collects information about a child — see the privacy notice. Games run in any modern browser on a tablet or computer.