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Play Break Games

Quick, fun reward games for the end of a session or a well-earned break between turns.

2 games and activities
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Play Break
Trains, Blocks, Bubbles, Cars & Spinners
A reward, not a lesson • nothing to get right and nothing to lose • five cause-and-effect play activities the child controls • a visual break timer with “one minute left” and “thirty seconds left” warnings so the end never comes as a surprise • calm-movement and sound-off settings
Reward Game
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Hatch a Dragon
Choose an Island, Complete Your Turns, Hatch Its Dragon
Type in any targets at all — words, sentences, questions, directions • four islands, each with its own egg, activities and dragon • you run the task out loud and tap Got it, Almost or Try again • Almost buys exactly as much play as Got it • no score, no winner, no timer • 1–4 players work toward one shared dragon • no microphone • Early childhood–middle school
Reward Game
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